PITMAN KRUMB v1.1
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Important hints:
	* Use your torch to see more!
	* Press F to play the game with mouse only.
	* Press M to deactivate/activate the music.
	* Always take care of your hunger!
	
Developed by:
	Jana Reinhardt (Graphics, Game Design, Testing) - http://www.schwarzisteinefarbe.de
	Friedrich Hanisch (Game Design, Scripting) - http://www.fholio.de
	
With:
	Music by Kevin MacLeod - http://incompetech.com
	Unity3D - http://www.unity3d.com
	3dsmax
	Photoshop

Any feedback? Visit:
	http://www.ratking.de
	mail@ratking.de

Thanks to:
	http://7drl.org/
	#rgrd on QuakeNet
	rec.games.roguelike.development
	
Kudos to:
	All the other participants of the 7DRLC 2011!
	http://www.roguetemple.com/2011/03/16/the-2010-7drl-challenge-is-over/
	
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Changes v1.1:
	* The game saves now after every round, and can be continued after quitting.
	* Better balancing.
	* Enemies have red rimlight.
	* Mana regeneration (random).
	* Bugfix: Ladder to next level sometimes did not appear.
	* Bugfix: You can't hurt friendly NPCs with the bow any more.
	* You won't get hungry so fast any more.
	* Weapons and magic potions/scrolls/runes with low level also spawn on high dungeon levels.
	* There is a "winning" condition now.
	* You can walk the path according your speed in all cases.
	* Ladder to next level is better recognizable.